Saint seiya the hades ps2
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Have a size very similar to the original size of the original rawġ0. If everything was done right the file from the previous step should Open MFAudio and export to the raw compressed ADPCMĩ. Required for the next step, the poi MFAudio not recognize the soundĨ. Export Wav to Wav with PSound (This step is controversial, but is Get the dubbing and edit it in Audacity to a size similar to the Use Audacity to see the size in milliseconds of voice that you will modify.ĥ. Turn the output of the FJFU MFAudio to extract all the voices inĤ. Use FJFU modified to obtain the list of indices of the voicesģ. Use PSound 18900Hz frequently to hear the voices of the battleĢ. It sounded strange, maybe some kind of special effect or instruments.ġ. Then it found 38 segments, and I tried to listen the last one. I used the program FJFU to the SE_BATTLEVOICE_00.bin I had sucess in extracting the files wiht the MFAudio, but couldn't recognize anything. I would really like to learn more of this, but doesn't have much experience to easily do it.Īnyway, what I am trying to do is to extract battle voices out of this file and put it back my modified version of it. ĮDIT : also I checked the fjfu.c program and indeed it can extract also the container and at the end it uses "mfaudio" to convert the sound to wav.
SAINT SEIYA THE HADES PS2 HOW TO
The problem is when one of those files inside the FJF container, has the CMPS header, that means it is compressed or encrypted, and I dont know how to decompress/desencrypt it. OffsetFile 4 Bytes : Offset (beginning) of each file in the FJF NumFiles 4 Bytes : Number of Files inside TPL also), so just reading the script you just have to read the file in this order : Qslash wrote:Hi, in the link is specified the script/structure of the container type FJF (is in.